![]() All Djinn now have a unique physical appearance.Ģ4 Djinn can be permanently missed during a specific playthrough if not obtained soon enough, and are marked with the letters (PM). Some of the Djinn from the first two games appear, along with some new ones. (**) Because this portion of the game is non-linear and can be done in almost any order, the order in which the player finds these Djinn can vary.Īs in The Lost Age, there are a total of 72 Djinn. (*) The above order assumes that the player collects Sour before going through the rest of the Yampi Desert. Serac ( Islet Cave, requires Teleport) (F).Crystal ( Yampi Desert Cave, requires Teleport) (F).Gale ( Treasure Isle, requires Lift) (F).Gasp ( Trial Road, requires Hover and Lift) (F)ġ7 17 17 17 Flame Dragons/Mars Lighthouse.Eddy ( Shaman Village Cave, requires Lift) (F).All ideal totals from here on are based on a transfer of all 28 Golden Sun Djinn. Any Djinn transferred from the first part, after Isaac's party joins Felix's.Aroma ( Shaman Village, after Trial Road).Petra (World Map, northeast of Shaman Village) (F).Meld ( Islet Cave, requires Sand)** (F).Haze ( Apojii Islands, requires Sand)**.Coal ( Izumo, requires the Dancing Idol)**.Wheeze (World Map, southwest of Tundaria Tower)** (F).Char ( Madra, requires the Healing Fungus).Waft ( Kibombo Mountains, requires Frost) (F).Spring ( Kibombo, comes with Piers) (A).Chill (World Map, southwest of Naribwe) (F).Sour (World Map, northeast of Mikasalla and south of Osenia Cavern)* (F).Echo (World Map, south of Daila, approaches Felix) (A).(M) means that the Djinni in question originally appears in the first Golden Sun and will only be present at this location if it was not transferred to the The Lost Age no specific name is listed for these Djinn because they can be any missed Golden Sun Djinni of that particular element. Additional Djinns also allow the player to create more diverse sets, such as giving Ivan a Water/Wind elemental set up while Mia has pure Water. With all 72 Djinn, the player can access deeper levels of the optional dungeon Anemos Inner Sanctum. For all Djinn to be collected by the end of the second part, at least 6 Djinn of each element from Golden Sun must be transferred to The Lost Age by Password or Game Link Cable. There are an additional 44 Djinn in The Lost Age, forming a total of 72. (*) After the player completes the Lamakan Desert, the bridge between Kalay and Vault is fixed, allowing the player to return to the north and visit newly accessible optional dungeons. Tonic ( Lunpa Fortress) back of Donpa storage room. ![]() Vine (World Map, west of Lamakan Desert) (F).Fizz ( Mercury Lighthouse, comes with Mia) (A).Flint (World Map, south of Vale, approaches Isaac) (A).(F) means that the Djinni in question must be fought to be gained. (A) means that the Djinni in question is automatically obtained over the course of the story, or that you do not have to fight the Djinni to obtain them. There are 28 Djinn in total in the first part.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |