The new characters lack dialogue with other characters in their story modes, and only have an opening and ending narration. Playing the game, however, one gets the feeling that more could have been done with them to make them stand out more. To be fair, even the secret unlockables are fun to play as, although they are not all that unique. The four new characters, however, do add interesting game play elements, with Hol Horse and Petshop allowing for fighting from a distance and Mariah’s magnetism forces. It is good to have a larger roster but Kakyoin, New Kakyoin and Rubber Soul are all basically the same character, for example, only with different range for their attacks. The unlockables all play the same as characters which are already available on the main roster. Also, among the new characters only the instantly selectable four (Mariah, Petshop, Vanilla Ice, and Hol Horse) actually play differently from the old roster. The backgrounds and music are recycled (although there are a few new tracks to account for the bigger roster). Some old characters also have new added special and super moves.Īside from the roster, though, little has actually been added. This means that from both offensive and defensive perspectives, players will have to be far more knowledgeable about the character they are playing. Rather than having them always on screen to attack and absorb damage, these character’s Stands will appear to attack and then disappear instantly. The gameplay has not changed significantly from JoJo’s Venture, but now there are some characters without a Stand meter. This makes for a total roster of 22 playable characters. The two unlockable characters from JoJo’s Venture are included, as well as four new secret characters that appear later in the third part of the manga. They are also accompanied by playable versions of the boss characters from JoJo’s Venture, Vanilla Ice and Dio. The entire cast from JoJo’s Venture returns, along with four instantly selectable brand new characters. It is also the last game released for the CPS-3 arcade hardware. Though not a full blown sequel, it still serves as a significant revision to the original game. Nothing here is that different or revolutionary from JoJo’s Venture. Like so many Capcom fighter updates, it doesn’t really constitute a full sequel to the first game. In typical Capcom fashion, a sequel titled JoJo’s Bizarre Adventure: Heritage for the Future was released less than a year after the original.
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